Screensaver triggering while playing

Everything is in the title. We’re playing with an xinput compatible controller.

I saw there’s a screensaver setting API but it only seems to be for mobiles. I don’t know if this is happening because of a setting we changed recently or because of 5.6 (first time we do builds in this version).

Is this in the editor, standalone player or windows store player?

standalone player

That sounds like a bug. Can we get a bug report?

You could try using this as a workaround: SetThreadExecutionState function (winbase.h) - Win32 apps | Microsoft Learn

Case 911850 ! I easily reproduced it in a small scene…

Thanks for the link to the WinAPI. Since we’re mostly showcasing the game for now, I’ll just disable screen locking in windows settings.