Everything is in the title. We’re playing with an xinput compatible controller.
I saw there’s a screensaver setting API but it only seems to be for mobiles. I don’t know if this is happening because of a setting we changed recently or because of 5.6 (first time we do builds in this version).
Is this in the editor, standalone player or windows store player?
That sounds like a bug. Can we get a bug report?
You could try using this as a workaround: SetThreadExecutionState function (winbase.h) - Win32 apps | Microsoft Learn
Case 911850 ! I easily reproduced it in a small scene…
Thanks for the link to the WinAPI. Since we’re mostly showcasing the game for now, I’ll just disable screen locking in windows settings.