Screenshot issue

Hello, I am facing an issue while taking a screenshot.
I have placed a new camera in the scene, and whenever player is passing below the camera, I am enabling the camera and rendering the camera (Camera.Render () ) and taking a screenshot. The problem is, whenever I am doing this, it is rendered on the screen (means the main camera shows what the other camera is rendering). I don’t want it to show what the other camera is rendering. Its a strange issue as it is not happening in the iOS platform but only on Android platform.

You can create and render to a camera in code without displaying to the screen if you use a render texture. e.g.

// Create camera
GameObject RenderCamera = new GameObject();
RenderCamera.AddComponent( typeof( Camera ) );

// Create temp render texture
RenderTexture renderTexture = RenderTexture.GetTemporary(GrabWidth , GrabHeight, 24);
RenderTexture.active = renderTexture;

// Set camera to use render texture and then render the frame
RenderCamera.camera.targetTexture = renderTexture;
RenderCamera.camera.Render();

// Save screenshot here using renderTexture
// TO-DO

// Destroy camera
RenderTexture.active = null;
RenderTexture.ReleaseTemporary( renderTexture );
GameObject.Destroy( RenderCamera );

tonemcbride: Thanks, but it is still rendering on the screen for a fraction of time, but very visible.