While some bugs are being squashed in our up coming game Stock Boy Stanley In: Warehouse Trouble. (Shameless plug, yup it is haha ) - http://gearworxprod.com
I decided I wanted to work on a new tech demo of sorts, since I just love playing around with Unity
The tech demo will consist of a small level in where the player can walk around and interact with. I am trying to create an eerie atmosphere. When I am working on games I do all of the art, sound e.t.c however this time I am trying to extend my knowledge of Unity and experiment more with the core engine and it’s features.
Anyway here is a screenshot of the main guy in the demo:
Nice textures, but that beard really makes me queasy. It looks like his chin is growing into his beard. The inside of of the hands and the rest of the face look quite good, though.
Pete DAMN rights I would be holding a beer if that was me hahahaha.
Anywho I updated the pictures and removed that nasty chin beard thingy he had going on hahaha. Like I said it is an old model I did back in 2002, I think he looks much better without it.
The pants and Jacket need more details - add some variations to it otherwise you would waste that good texture space.
That’s the first thing I learned when I produced my first commercial character model.
Add wrinkles, slight color variations and a litle more depth. You’ll be amazed how much difference it can make only by the texture.