When I take a screenshot, it comes from the main camera and not my screenshot camera. Im not sure what I did wrong. Can anyone assist?
Here is the script I used.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Screenshot : MonoBehaviour
{
public void SaveDatasheet()
{
//ScreenCapture.CaptureScreenshot("GameScreenshot.png");
StartCoroutine(CoroutineScreenshot());
}
private IEnumerator CoroutineScreenshot() {
yield return new WaitForEndOfFrame();
int width = 1651;
int height = 2136;
Texture2D screenshotTexture = new Texture2D(width, height, TextureFormat.ARGB32, false);
Rect rect = new Rect(1095, 15, width, height);
screenshotTexture.ReadPixels(rect, 0, 0);
screenshotTexture.Apply();
byte[] byteArray = screenshotTexture.EncodeToPNG();
int filenumber = 0;
string filepath = Application.dataPath + "/Screenshots/CameraScreenshot" + filenumber.ToString() + ".png";
int length = 300;
for (int i = 0; i < length; i++)
{
if (!System.IO.File.Exists(filepath))
{
System.IO.File.WriteAllBytes(filepath, byteArray);
Debug.Log("Taking Screenshot " + filepath);
yield break;
}
filenumber++;
filepath = Application.dataPath + "/Screenshots/CameraScreenshot" + filenumber.ToString() + ".png";
}
//System.IO.File.WriteAllBytes(Application.dataPath + "/CameraScreenshot.png", byteArray);
}
}