ScreenSpace Relfection for URP

Hi community,
I made a screen space reflection package for URP. It’s basically copied/ported HDRP code to work for URP.

You can download the package here.

Please feel free to give me any feedback.

Limitations

  1. XR Not supported.
  2. Transparent Objects Not supported.
  3. ShaderGraph shaders are not reflected in Forward(+) rendering.