Beginner working on a unity school project and got stuck on how to write a code that would make a prefab gameobject duplicate itself one time after a certain amount of time. Tried to use
examples from Object.Instantiate but can’t solve it. Help appreciated.
using System.Collections.Generic;
using UnityEngine;
public class Gameplay : MonoBehaviour
{
public GameObject coinOriginal;
public GameObject coinContainer;
void Start()
{
CreateCoins(1);
}
private void CreateCoins(int coinsNum)
{
for (int i = 0; i < coinsNum; i++)
{
// GameObject CoinClone = Instantiate(coinOriginal);
GameObject CoinClone = Instantiate(coinOriginal, new Vector3(i * 0.6f, coinOriginal.transform.position.y, i * 0.75f), coinOriginal.transform.rotation);
void Update()
{
}
}
}
}