Script AI C# problem

Hi everyone. I have a problem with a script. It doesn´t show the variables:

using UnityEngine;
using System.Collections;

public class EnemyAI : MonoBehaviour {
public Transform target;
public int moveSpeed;
public int rotationSpeed;

private Transform myTransform;

void Awake() {
myTransform = transform;
}

// Use this for initialization
void Start () {
GameObject go = GameObject.FindGameObjectWithTag(“Player”);

target = go.transform;

}

// Update is called once per frame
void Update () {
Debug.DrawLine(target.position, myTransform.position, Color.yellow);

//look at target
myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);

//Move towards target
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
}

362743--12598--$clipboard01_426.jpg

Probably because of this line:

public class EnemyAI : MonoBehaviour {

Swap the { for a ;

It’s not showing up because the script isn’t compiling properly.

[edit]
Actually no, sorry, misread that. Thought you were declaring a variable there. Are you missing a closing bracket?

By the way, javaconsole don`t report any problem…

When I do that, it show me a parsing error.

But javaconsole would show that, no?

I solve the problem LoTTek. I forgot change the name of the script that appear in public class. Thanks for the help.