Script-applied shader not included in webPlayer build

I’m writing a skybox shader that I apply to RenderSettings.skybox in a script:

private void Start() {
	skyboxMaterial = new Material( Shader.Find("Marmoset/Skybox IBL") );
	skyboxMaterial.name = "Internal IBL Skybox";
}

private void Update() {
	...
	if(showSkybox) RenderSettings.skybox = skyboxMaterial;
	...
}

But when I build to a webPlayer, the material is not in the scene so the shader is not packaged in the build. Is there a way to force a resource to be included?

create a folder names Resources … anything you put in there will be included in the build.

That did the trick, thanks Shaderbytes!