Script can't connect?!

Hey Guys,

I’ve written my own Script to connect with my SmartfoxX2 Server…but it always says: “Can’t connect”.

here is the script:

 using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Security.Permissions;
using System.Text;
using Sfs2X;
using Sfs2X.Core;
using Sfs2X.Entities;
using Sfs2X.Requests;
using Sfs2X.Logging;


public class Login : MonoBehaviour {
	
	public string ip = "127.0.0.1";
	public int port = 9933;
	private string status = "";
	private SmartFox smartFox;
	public Rect loginWindowRect;
	private string username = "";
	private string zone = "BasicExamples";
	private bool loggedIn = false;
	private string password = "";
	private string [] rooms;
	private bool isJoining = false;
	
	// Use this for initialization
	void Start () {
		smartFox = new SmartFox(true);
		smartFox.AddEventListener(SFSEvent.CONNECTION, OnConnection);
		smartFox.AddEventListener(SFSEvent.CONNECTION_LOST, OnConnectionLost);
		smartFox.AddEventListener(SFSEvent.LOGIN, OnLogin);
		smartFox.AddEventListener(SFSEvent.LOGIN_ERROR, OnLoginError);
		smartFox.AddEventListener(SFSEvent.LOGOUT, OnLogout);
		smartFox.AddEventListener(SFSEvent.ROOM_JOIN, OnJoinRoom);
		
		smartFox.Connect(ip, port);
	}
	
	void FixedUpdate () {
		smartFox.ProcessEvents();
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnGUI () {
		loginWindowRect = GUI.Window(0, loginWindowRect, loginWindowFunc, "Login");
	}
	
	void loginWindowFunc (int windowID) {
		
		GUI.Label(new Rect(10, 20, 70, 20), "Username: ");
		username = GUI.TextField (new Rect(80, 20, 80, 20), username, 20);
		
		if (GUI.Button(new Rect(60, 270, 80, 20), "Login")) {
			if (username != "") {
				smartFox.Send(new LoginRequest(username, password, zone));
				Debug.Log("Sending Login Request...");
			}
			else{
				Debug.Log("Don't let Username empty!!!");
			}
		}
		
		GUI.DragWindow(new Rect(0, 0, 10000, 10000));
	}
	
	public void OnConnection (BaseEvent e) {
		bool success = (bool)e.Params["success"];
		if (success) {
			Debug.Log("Succesful connected");
		}
		else {
			Debug.Log("Can't connect");
		}
	}
	
	public void OnConnectionLost (BaseEvent e) {
		Debug.Log("Connection Lost");
	}
	
	public void OnApplicationQuit () {
		smartFox.Disconnect();
	}
	
	public void OnLogin (BaseEvent e) {
		loggedIn = true;
		
		if (smartFox.RoomManager.ContainsRoom("Game Room")) {
			smartFox.Send(new JoinRoomRequest("Game Room"));
		}
		else {
			RoomSettings settings = new RoomSettings("Game Room");
			settings.MaxUsers = 20;
			
			smartFox.Send(new CreateRoomRequest(settings, true));
		}
	}
	
	public void OnLoginError (BaseEvent e) {
		
	}
	
	public void OnLogout (BaseEvent e) {
		Debug.Log("Sucessfully logged out...");
		loggedIn = false;
	}
	
	public void OnJoinRoom (BaseEvent e) {		
		isJoining = false;
		smartFox.RemoveAllEventListeners();
		Application.LoadLevel("Game");
	}
}

Thanks
BusterBlader

Are you trying this from the webplayer ?
If yes then you should check this page : Security Sandbox.
Your code looks ok.

I’ve tried from WebPlayer and the Editor…

Same for the editor when the build mode is webplayer, check the sandbox page

Thx, I’ll check it but now i must go to school :smile: