Script Chat Error.

Well I found this script here on my computer and decided to use it but it has a bug that does not know what it is, does anyone could help?

Script:

 using UnityEngine;
using System.Collections;

public class Chat : MonoBehaviour {
	
	bool usingChat = false;
	bool showChat = false;
	
	string inputField = "";
	
	Vector2 ScrollPosition;
	int width = 500;
	int height = 100;
	string playerName;
	float LastOnFocusedtime = 0;
	Rect window;
	
	ArrayList playerList = new ArrayList ();
	class PlayerNode
	{
		public string PlayerName;
		public NetworkPlayer player;
	}
	
	ArrayList chatEntries = new ArrayList();
	class ChatEntry
	{
		public string name = "";
		public string text = "";
	}
	
	// Use this for initialization
	void Start () 
	{
		window = new Rect(Screen.width /2 - width /2, Screen.height - height + 5, width, height);
		playerName = PlayerPrefs.SetString("Playername", "");
		
		if(playerName == "") playerName = "RandomName" + Random.Range(1, 999);
	}
	
	void OnConnectedToServer()
	{
		ShowChatWindow();
		networkView.RPC("TellServerOurName", RPCMode.Server, playerName);
		addGameChatMessage(playerName + " Have just joined the chat");
	}
	
	void OnServerInitialized()
	{
		showChatWindow();
		PlayerNode newEntry = new PlayerNode();
		newEntry.PlayerName = playerName;
		newEntry.player = Network.player;
		playerList.Add(newEntry);
		addGameChatMessage(playerName + " Have just joined the chat");
	}
	
	PlayerNode GetPlayerNode(NetworkPlayer netPlay)
	{
		foreach (PlayerNode entry in playerList)
		{
			if(entry.player == netPlay)
				return entry;
		}
		Debug.LogError("GetPlayerNode: Requested a playernode of non-existing player!");
		return null;
	}
	
	void OnPlayerDisconnected(NetworkPlayer netplayer)
	{
		addGameChatMessage("A player has disconected");
		playerList.Remove(GetPlayerNode(netplayer));
	}
	
	void OnDisconectedFromServer()
	{
		CloseChatWindow();  
	}
	
	[RPC]
	void TellServerOurName(String name, NetworkMessageInfo info)
	{
		PlayerNode newEntry = new PlayerNode();
		newEntry.PlayerName = playerName;
		newEntry.player = Network.player;
		playerList.Add(newEntry);
		addGameChatMessage(playerName + "has joined the Chat!");
	}
	
	void CloseChatWindow()
	{
		showChat = false;
		inputField = "";
		chatEntries = new ArrayList();
	}
	
	void ShowChatWindow()
	{
		showChat = true;
		inputField = "";
		chatEntries = new ArrayList();
	}
	
	void OnGUi()
	{
		if(!showChat) return;
		
		if(Event.current.type == EventType.keyDown && Event.current.character == '

’ & inputField.Length <=0)
{
if(LastOnFocusedtime + .25f < Time.time)
{
usingChat = true;
GUI.FocusWindow(5);
GUI.FocusControl(“Chat input field”);
}
}

		window = GUI.Window(5, window, GlobalChatwindow, "");
	}
	
	void GlobalChatWindow(int id)
	{
		GUILayout.BeginVertical();
		GUILayout.Space(10);
		GUILayout.EndVertical();
		
		ScrollPosition = GUILayout.BeginScrollView(ScrollPosition);
		
		foreach (ChatEntry entry in chatEntries)
		{
			GUILayout.BeginHorizontal();
			if(entry.name == " - ")
				GUILayout.Label(entry.name + entry.text);
			else
				GUILayout.Label(entry.name + ": " + entry.text);
			
			GUILayout.EndHorizontal();
			GUILayout.Space(2);
		}
		
		GUILayout.EndScrollView();
		
		if(Event.current.type == EventType.keyDown && Event.current.character == '

’ & inputField.Length > 0)
HitEnter(inputField);

		GUI.SetNextControlName("Chat input field");
		inputField = GUILayout.TextField(inputField);
		
		if(Input.GetKeyDown("mouse 0"))
		{
			if(usingChat)
			{
				usingChat = false;
				GUI.UnfocusWindow();
				LastOnFocusedtime = Time.time;
			}
		}
		
		void reload()HitEnter (string msg)
		{
			msg = msg.Replace("", "");
			networkView.RPC("ApplyGlobalChatText", RPCMode.All, playerName, msg);
		}
		
		[RPC]
		void ApplyGlobalChatText(String name,String msg)
		{
			ChatEntry entry = new ChatEntry();
			entry.name = name;
			entry.text = msg;
			
			chatEntries.Add(entry);
			
			if(chatEntries.Count > 4)
				chatEntries.RemoveAt(0);
			
			ScrollPosition.y = 1000000;
			inputField = "";
		}
		
		void addGameChatMessage(string str)
		{
			ApplyGlobalChatText(" . ", str);
			if (Network.connections.Length > 0);
			networkView.RPC("ApplyGlobalChatText", RPCMode.Others, " . ", str);
		}
	}

Error :

Assets/Scripts/Chat.cs(159,27): error CS1547: Keyword `void’ cannot be used in this context

And:

Assets/Scripts/Chat.cs(159,28): error CS1525: Unexpected symbol (', expecting )‘, ,', ;’, [', or =’

On line 159 you have

void reload()HitEnter (string msg)

What is that? Is this function supposed to be named reload with no parameters or HitEnter?