Script class cannot be found

Hey, so when I try to import this script to the character, it gives me this error: “Can’t add script component ‘SC_FPSController’ because the script class cannot be found”, blah blah blah.
Does anybody know how to fix this?
Here is the script (yes the name matches with behaviour):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[RequireComponent(typeof(CharacterController))]

public class SC_FPSController : MonoBehaviour
{
    public float walkingSpeed = 7.5f;
    public float runningSpeed = 11.5f;
    public float jumpSpeed = 8.0f;
    public float gravity = 20.0f;
    public Camera playerCamera;
    public float lookSpeed = 2.0f;
    public float lookXLimit = 45.0f;

    CharacterController characterController;
    Vector3 moveDirection = Vector3.zero;
    float rotationX = 0;

    [HideInInspector]
    public bool canMove = true;

    void Start()
    {
        characterController = GetComponent<CharacterController>();

        // Lock cursor
        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible = false;
    }

    void Update()
    {
        // We are grounded, so recalculate move direction based on axes
        Vector3 forward = transform.TransformDirection(Vector3.forward);
        Vector3 right = transform.TransformDirection(Vector3.right);
        // Press Left Shift to run
        bool isRunning = Input.GetKey(KeyCode.LeftShift);
        float curSpeedX = canMove ? (isRunning ? runningSpeed : walkingSpeed) * Input.GetAxis("Vertical") : 0;
        float curSpeedY = canMove ? (isRunning ? runningSpeed : walkingSpeed) * Input.GetAxis("Horizontal") : 0;
        float movementDirectionY = moveDirection.y;
        moveDirection = (forward * curSpeedX) + (right * curSpeedY);

        if (Input.GetButton("Jump") && canMove && characterController.isGrounded)
        {
            moveDirection.y = jumpSpeed;
        }
        else
        {
            moveDirection.y = movementDirectionY;
        }

        // Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
        // when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
        // as an acceleration (ms^-2)
        if (!characterController.isGrounded)
        {
            moveDirection.y -= gravity * Time.deltaTime;
        }

        // Move the controller
        characterController.Move(moveDirection * Time.deltaTime);

        // Player and Camera rotation
        if (canMove)
        {
            rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
            rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
            playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
            transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
        }
    }
}

P.S. I use Notepad++ to type scripts, in case you needed to know.

are the filename and the class name identical, if not they have to be for unity to pick it up properly

3 Likes

You can get this error if there are any compile errors anywhere in your project, because you have to get a successful compile of the entire project before you can add a new script to a gameobject. So the compile error is not necessarily in this specific script. Check the Console for any errors, and fix all of them.

4 Likes

If you’re writing this controller for fun, by all means continue.

If you would prefer something more full-featured here is a super-basic starter prototype FPS based on Character Controller (BasicFPCC):

That one has run, walk, jump, slide, crouch… it’s crazy-nutty!!

So I just ran into this bug, oddly enough just toggling Play mode on and off let me add the script without further problems.

7 Likes

Thank you! it is fixed now

Although this post is old, that worked for me just now. Thank you!

Please use the “Like” button to show appreciation, don’t necro the thread.

Thanks.