When ever i have this script active and try to run the game, it crashes Unity. I've got no idea why so can someone please explain:
var walkSpeed : float = 1.0;
var runSpeed : float = 2.0;
var gridSize : int = 10;
function Start () {
var myTransform = transform;
var startPosition : Vector3;
var endPosition : Vector3;
var t : float;
var tx : float;
var moveSpeed = walkSpeed;
while(true) {
if(Input.GetButtonDown("Fire1")){
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if (Physics.Raycast(ray,hit)) {
startPosition = myTransform.position;
endx = hit.transform.position.x/2;
endz = hit.transform.position.z/2;
endPosition = Vector3(endx,0,endz);
while (t < 1.0) {
moveSpeed = Input.GetButton("Run")? runSpeed : walkSpeed;
t += Time.deltaTime * (moveSpeed/gridSize);
myTransform.position = Vector3.Lerp(startPosition, endPosition, t);
yield;
}
}
tx = t - 1.0; // Used to prevent slight visual hiccups on "grid lines" due to Time.deltaTime variance
}
}
}