# Script Default Values Do Not Load On Build

**URL:** https://discussions.unity.com/t/script-default-values-do-not-load-on-build/422965
**Category:** Mobile
**Tags:** iOS
**Created:** [September 14, 2010, 12:00am UTC](https://discussions.unity.com/t/script-default-values-do-not-load-on-build/422965 "2010-09-14T00:00:13Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![anon\_88397864](https://avatars.discourse-cdn.com/v4/letter/a/71e660/32.png) [@anon\_88397864](https://discussions.unity.com/u/anon_88397864)
#### Post date: [September 14, 2010, 12:00am UTC](https://discussions.unity.com/t/script-default-values-do-not-load-on-build/422965/1 "2010-09-14T00:00:13Z")

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Hi All,

I could really use some help. I am attempting to build a project I have built many times before and never had this problem.

In my Main Controller script (attached to static object) I have added new public variables.

I fill them in in the inspector window, and now when I build to iPhone, those values DO NOT HOLD.

I tried a simple “var test : int;”… set the value to “30” in the inspector. Build for iPhone and print to GUILabel… “test=0”

Anyone have any idea what the problem might be?

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### Author: ![Dreamora](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/dreamora/32/91058_2.png) [@Dreamora](https://discussions.unity.com/u/Dreamora)
#### Post date: [September 14, 2010, 12:02am UTC](https://discussions.unity.com/t/script-default-values-do-not-load-on-build/422965/2 "2010-09-14T00:02:26Z")

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likely code in start or awake that overwrites it
