Hi i have a script on my game attached to a box, which is not rendered this just maximises the area the player can click onto a button.
Once the first animation is played the script is destroyed along with the un-rendered box, leaving the second box behind now click-able.
However this works fine when i play the game on unity but when i build and run the game it stops working the first unrendered box stays in place... ?
any help .. thanks
IJM
2
Did you call this, to destroy your GameObject:
Destroy(gameObject);