Script error 'fs' is unexpected

Can anyone suggest a problem to my script?
I am trying to pull a string from playerName.txt
I have tried several things including PlayerPrefs.

I don’t know what I am doing now.
Your input would be much appreciated.

using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.IO;

public class winName : MonoBehaviour
{

String path;
String fileName = “playerName.txt”;
String textInformation;

// Use this for initialization
void Start ()
{
if(fileName = true)

{
GUIText.text = (FileStream fs = File.OpenRead(path + “playerName.txt”);
}
}

// Update is called once per frame
void Update () {

}

}

this works fine

using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.IO;
public class X1 : MonoBehaviour
{
	String path = @"j:\";
	String fileName = "playerName.txt";
	String textInformation;
	void Start()
	{
		if (!string.IsNullOrEmpty(fileName))
		{
			StreamReader sr = File.OpenText(path + "playerName.txt");
			Debug.Log(sr.ReadToEnd());
		}
	}

}