Hi guys, im having a little error in my script and i cant figure it out what am i doing wrong… could someone help me plz? appreciate
ing UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class CharacterStats : MonoBehaviour
{
public List<BaseStats> stats = new List<BaseStats>();
void Start()
{
stats.Add (new BaseStats(4, "Strenght", "Your attack power."));
stats.Add (new BaseStats(2, "Vitality", "Your vitality level."));
}
public void AddStatBonus(List<BaseStats> statBonuses)
{
foreach(BaseStats statBonus in statBonuses)
{
stats.Find (x => x.StatName == statBonus.StatName).AddStatBonus (new StatsBonus (statBonus.BaseValue));
}
}
public void RemoveStatBonus(List<BaseStats> statBonuses)
{
foreach(BaseStats statBonus in statBonuses)
{
stats.Find (x=> x.StatName == statBonus.StatName).RemoveStatBonus(new StatsBonus(statBonus.BaseValue));
}
}
}