Script Error

Hi guys im having a error in down script and i cant figure it out wts going wrong:

Assets/Scripts/DataBase/Items/RPGItemDatabase.cs(19,56): error CS1922: A field of property ‘BaseItem’ cannot be initialized with a collection object initializer because type ‘BaseItem’ does not implement 'System.Collections.IEnumeration’Interface

Can someone help plz? Appreciate.

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Xml;
using System.IO;

public class RPGItemDatabase : MonoBehaviour
{
    public TextAsset itemInventory;
    public static List<BaseItem> inventoryItems = new List<BaseItem>();

    private List<Dictionary<string, string>> inventoryItemsDictionary = new List<Dictionary<string, string>> ();
    private Dictionary<string, string> inventoryDictionary;

    void Awake()
    {
        ReadItemsFromDatabase ();
        for (int i=0; i<inventoryItemsDictionary.Count; i++) {
            inventoryItems.Add(new BaseItem{inventoryItemsDictionary[i]});   
        }
    }

    public void ReadItemsFromDatabase()
    {
        XmlDocument xmlDocument = new XmlDocument ();
        xmlDocument.LoadXml (itemInventory.text);
        XmlNodeList itemList = xmlDocument.GetElementsByTagName ("Item");

        foreach (XmlNode inteInfo in itemList) {
            XmlNodeList itemContent = inteInfo.ChildNodes;
            inventoryDictionary = new Dictionary<string, string>();    //ItemName: TestItem

            foreach(XmlNode content in itemContent){
                switch(content.Name){
                case "ItemName":
                    inventoryDictionary.Add("ItemName", content.InnerText);
                    break;
                case "ItemID":
                    inventoryDictionary.Add("ItemID", content.InnerText);
                    break;
                case "ItemType":
                    inventoryDictionary.Add("ItemType", content.InnerText);
                    break;
                }
            }

            inventoryItemsDictionary.Add(inventoryDictionary);
        }
    }
}

Show us your BaseItem class.

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

[System.Serializable]                //Do this in all information that need to be save, them apply in GameInformation / SaveInformation / LoadInformation
public class BaseItem
{
    private string itemName;
    private string itemDescription;
    private int itemID;

    private int stamina;
    private int endurance;
    private int strenght;
    private int intellect;
    private int overpower;
    private int luck;
    private int mastery;
    private int charisma;

    public enum ItemTypes{
        EQUIPMENT,
        WEAPON,
        SCROLL,
        POTION
    }

    private ItemTypes itemType;

    public BaseItem()
    {

    }

    public BaseItem(Dictionary<string, string> itemsDictionary)
    {
        itemName = itemsDictionary["ItemName"];
        itemID = int.Parse (itemsDictionary ["ItemID"]);
        itemType = (ItemTypes)System.Enum.Parse (typeof(BaseItem), itemsDictionary ["ItemType"].ToString ());
    }

    public string ItemName
    {
        get{ return itemName;}
        set{ itemName = value;}
    }

    public string ItemDescription
    {
        get{ return itemDescription;}
        set{ itemDescription = value;}
    }

    public int ItemID
    {
        get{ return itemID;}
        set{ itemID = value;}
    }

    public ItemTypes ItemType
    {
        get{ return itemType;}
        set{ itemType = value;}
    }

    public int Stamina
    {
        get{ return stamina;}
        set{ stamina = value;}
    }

    public int Endurance
    {
        get{ return endurance;}
        set{ endurance = value;}
    }

    public int Strenght
    {
        get{ return strenght;}
        set{ strenght = value;}
    }

    public int Intellect
    {
        get{ return intellect;}
        set{ intellect = value;}
    }

    public int Overpower
    {
        get{ return overpower;}
        set{ overpower = value;}
    }

    public int Luck
    {
        get{ return luck;}
        set{ luck = value;}
    }

    public int Mastery
    {
        get{ return mastery;}
        set{ mastery = value;}
    }

    public int Charisma
    {
        get{ return charisma;}
        set{ charisma = value;}
    }
}
new BaseItem{inventoryItemsDictionary[i]}

Incorrect syntax here. Should use ( ) not { }

Has i thought ty m8 the damm () {} [ ] loool
Appreciate ur help