Script Error

Hi everyone so i have this script and it doesn’t seem to work for some reason
i don’t know what i did wrong here so could someone please help me out?
this is my script

using System.Collections;

public class MenuObject: MonoBehaviour {

// Use this for initialization
void OnMouseEnter () {
 
renderer.material.color = Color.blue;
 
 
}
 
void OnMouseExit () {
 
renderer.material.color = Color.white;
}
void OnMouseDown () {

Application.LoadLevel("LevelSelectScene") 
		{ Audio.PlayOneShot("Click"); }

Unity says the "void OnMouseDown () {

Application.LoadLevel(“LevelSelectScene”) { Audio.PlayOneShot(“Click”); }"
part is wrong

There’s an extra { in OnMouseDown, and PlayOneShot expects an AudioClip variable, not a sting - it should be like this:

public AudioClip clickSound; // set this variable in the Inspector

void OnMouseDown () {
  audio.PlayOneShot(clickSound); 
  Application.LoadLevel("LevelSelectScene");
}

Notice that the click sound may not be heard at all because the scene objects are destroyed before loading the new scene. If this happens, make OnMouseDown a coroutine in order to use a suitable delay before LoadLevel:

public AudioClip clickSound; // set this variable in the Inspector

IEnumerator OnMouseDown () { // declare OnMouseDown as a coroutine
  audio.PlayOneShot(clickSound);
  yield return new WaitForSeconds(clickSound.length); // wait clip duration
  Application.LoadLevel("LevelSelectScene"); // load the new scene
}

im not sure what the problem is now but unity says that there is an parsing error with this code
using System.Collections;

public class MenuObject: MonoBehaviour {

// Use this for initialization
void OnMouseEnter () {

renderer.material.color = Color.blue;

}

void OnMouseExit () {

renderer.material.color = Color.white;
}

public AudioClip click; // set this variable in the Inspector

void OnMouseDown () {
audio.PlayOneShot(Click);
Application.LoadLevel(“LevelSelectScene”);
}