Script execution order with unet, player and spawnPoint

Hello,
I have 2 scenes: lobby and online.
The online scene have object with NetworkStartPosition.
When i load game in editor, all working fine.
But if I build game, host player load before object with NetworkStartPosition and spawn at 0,0,0
First client spawn at spawn point.
I think this is execution order issue. But don’t know how to fix it.

The problem was with child system. If object with NetworkStartPosition is a child of other object, then host plaeyer loading earlier than this spawnpoint.