Does anybody have a script to add mirror reflexions for Oculus Quest ? I used a script for the Rift but when I put on my Quest, there is two different reflexions on the mirror I understood that it is difficult with single pass, but I am on multi pass. Also, I am not very good at coding.
You could revert to the same techniques/tricks used on 90s games, where you model the room mirrored or just copy and scale one axis negative. You then use a transparent material as surface for the mirror and have you fake room behind that. You would have to write a script to mirror the player though - that is not hard though. You gotta plan your level layout for that though or use clever stencil buffer tricks or activation/deactivation trigger effects.
You could do that via shaders, but since you said you are not very good at coding… I think mirroring/scaling a model is easier. I’m sure you can find tutorials on that online, maybe not specific to unity but that doesn’t really matter to get the concept.
Hope that gets you on the tracks of some progress!