Hi. I followed a guide that showed how to make some animation. I cam to a halt when i tried to add the running animation. This is the script im using
` //Controls Player Movement
public float movementSpeed = 10.0f;
//Controls Player Jump
private int jumpHeight = 500;
public bool isGrounded = false;
//Reference
Animator anim;
// Use this for initialization
void Start () {
anim = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
anim.SetFloat ("speed", Mathf.Abs (Input.GetKey ("left")));
(this is where the “Argument #1' cannot convert
bool’ expression to type `float’” error comes.
“speed” is a parameter for the animation. The guy i follow uses
“anim.SetFloat (“speed”, Mathf.Abs(Input.GetAxis (“Horizontal”)));”. Whats the difference here?
//Control PLayer Left Movement
if (Input.GetKey ("left") || Input.GetKey ("a")) {
transform.position -= Vector3.right * movementSpeed * Time.deltaTime;
//transform.eulerAngles = new Vector2(0,180);
}
//Control PLayer Right Movement
if (Input.GetKey ("right") || Input.GetKey ("d")) {
transform.position += Vector3.right * movementSpeed * Time.deltaTime;
//transform.eulerAngles = new Vector2(0,0);
}`