BossTarget.TakeDamage(bossdamage);
The error: 56,17): error CS0120: An object reference is required for the non-static field, method, or property ‘BossTarget.TakeDamage(float)’
Here is the full code
using UnityEngine;
using UnityEngine.UI;
public class Shoot : MonoBehaviour
{
public float damage = 10f;
public float bossdamage = 10f;
public float range = 100f;
public ParticleSystem muzzleFlash;
public float maxAmmo = 10;
public float currentAmmo;
public float reloadTime = 1f;
public Text AmmoText;
private bool isReloading;
public GameObject WeaponHolder;
public Camera fpsCam;
void Start()
{
currentAmmo = maxAmmo;
AmmoText.text = currentAmmo.ToString();
}
void Update()
{
bossdamage = damage;
if (currentAmmo <= 0)
{
StartCoroutine(Reload());
return;
}
if (Input.GetButtonDown("Fire1"))
{
AmmoText.text = currentAmmo.ToString();
Shoot();
}
void Shoot()
{
muzzleFlash.Play();
AmmoText.text = currentAmmo.ToString();
currentAmmo--;
RaycastHit hit;
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log (hit.transform.name);
Target target = hit.transform.GetComponent<Target>();
if (target != null)
{
target.TakeDamage(damage);
BossTarget.TakeDamage(bossdamage);
}
}
}
IEnumerator Reload ()
{
isReloading = true;
Debug.Log("Reloading...");
AmmoText.text = "Reloading...".ToString();
yield return new WaitForSeconds(reloadTime);
currentAmmo = maxAmmo;
isReloading = false;
AmmoText.text = currentAmmo.ToString();
}
}
}
The error: 56,17): error CS0120: An object reference is required for the non-static field, method, or property ‘BossTarget.TakeDamage(float)’
What I can see is that BossTarget.TakeDamage(bossdamage); is giving off the error, but I already have a float there public float bossdamage = 10f;