i have errors in this script that i have no idea whats wrong with them.
these are the 2 errors
Assets/Characterclasses/BaseCharacter.cs(77,25): error CS0029: Cannot implicitly convert type Attribute' to Vital’
Assets/Characterclasses/BaseCharacter.cs(83,25): error CS0029: Cannot implicitly convert type Attribute' to Skill’
[CODE/]using UnityEngine;
using System.Collections;
using System;
public class BaseCharacter : MonoBehaviour {
private string _name;
private int _level;
private uint _freeExp;
private Attribute _primaryAttribute;
private Vital _vital;
private Skill _skill;
public void Awake() {
_name = string.Empty;
_level = 0;
_freeExp = 0;
_primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
_vital = new Vital[Enum.GetValues(typeof(VitalName)).Length];
_skill = new Skill[Enum.GetValues(typeof(SkillName)).Length];
SetupPrimaryAttributes();
SetupVitals();
SetupSkills();
public string Name {
get{ return _name; }
set{ _name = value; }
}
public int Level {
get{ return _level; }
set{ _level = value; }
}
public uint FreeExp {
get{ return _freeExp; }
set{ _freeExp = value; }
}
public void AddExp(uint exp) {
_freeExp += exp;
CalculateLevel();
}
public void CalculateLevel() {
}
private void SetupPrimaryAttributes() {
for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++) {
_primaryAttribute[cnt] = new Attribute();
}
}
private void SetupVitals() {
for(int cnt = 0; cnt < _vital.Length; cnt++) {
_vital[cnt] = new Attribute();
}
}
private void SetupSkills() {
for(int cnt = 0; cnt < _skill.Length; cnt++) {
_skill[cnt] = new Attribute();
}
}
public Attribute GetPrimaryAttribute(int index) {
return _primaryAttribute[index];
}
public Vital GetVital(int index) {
return _vital[index];
}
public Skill GetSkill(int index) {
return _skill[index];
}
private void SetupVitalModifiers() {
GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Vitality), .5f));
GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Vitality), 1));
GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Intelligence), 1));
}
private void SetupSkillModifiers() {
GetSkill((int)SkillName.Melee_Offense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Strength), .33f));
GetSkill((int)SkillName.Melee_Offense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Attack), .33f));
GetSkill((int)SkillName.Melee_Defense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
GetSkill((int)SkillName.Melee_Defense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Vitality), .33f));
GetSkill((int)SkillName.Magic_Offense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Intelligence), .33f));
GetSkill((int)SkillName.Magic_Offense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Magic), .33f));
GetSkill((int)SkillName.Magic_Defense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Intelligence), .33f));
GetSkill((int)SkillName.Magic_Defense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Magic), .33f));
GetSkill((int)SkillName.Ranged_Offense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Intelligence), .33f));
GetSkill((int)SkillName.Ranged_Offense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
GetSkill((int)SkillName.Ranged_Defense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Parry), .33f));
GetSkill((int)SkillName.Ranged_Defense).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
}
public void StatUpdate() {
for(int cnt = 0; cnt < _vital.Length; cnt++)
_vital[cnt].Update();
for(int cnt = 0; cnt < _skill.Length; cnt++)
_skill[cnt].Update();
}
}