here’s my script… i want to disable the minimap when the pause menu is active and i want the minimap to activate if the pause menu is disabled and it wont work what am i doing wrong.
copyright of brayden roberts
using UnityEngine;
public class MiniMapUi : MonoBehaviour
{
public GameObject MinimapUi;
public GameObject PauseMenu;
void Update()
{
if (PauseMenu.activeInHierarchy == true)
{
MinimapUi.SetActive(false);
}
if(PauseMenu.activeInHierarchy == false)
{
MinimapUi.SetActive(true);
}
}
}
Make a function ShowMenu() which you’ll call on getkeydown and in that function
crunch something like
PauseMenu.SetActive (true);
IsMenuOpen = true;
and for example you can then make CloseMenu() where you set theses things to false etc