Script Issue

Hi all! I’ve been trying to change my FOV for my main camera when the sprinting function is true, but I’ve been getting errors. I’m new to coding so if anyone can give me any advice to correct these errors that would be awesome! Here is the script and the list of errors:
static var bobbingSpeed;
static var bobbingAmount;
static var playerStamina = 600;

static var audioStepLength: float = 0.5;
static var stepSound = 0;

var walkSpeed: float = 7; // regular speed
var sneakSpeed: float = 3; // sneaking speed
var runSpeed: float = 20; // running speed

var walkStep: float = 0.5;
var sneakStep: float = 1;
var runStep: float = 0.45;

private var isRunning: boolean = false;

private var chMotor: CharacterMotor;
private var tr: Transform;
private var dist: float; // distance to ground

function Start(){
    chMotor = GetComponent(CharacterMotor);
    tr = transform;
    var ch:CharacterController = GetComponent(CharacterController);
    dist = ch.height/2; // calculate distance to ground
}

function Update(){
    if(chMotor.grounded){
        bobbingSpeed = 0.20;
        bobbingAmount = 0.3;
    } else {
        bobbingSpeed = 0;
        bobbingAmount = 0;
    }
    
    var vScale = 1.0;
    var speed = walkSpeed;
    audioStepLength = walkStep;
    stepSound = 2;
 
 if (!isRunning){
 if (playerStamina < 250){
   playerStamina = playerStamina+2;
 }
 } else if (isRunning){
 if (playerStamina >= 0){
   playerStamina = playerStamina-3;
 }
 }
 
 isRunning = false;
 
    if (Input.GetKey("left shift") && chMotor.grounded){ // press LShift to run
 if (playerStamina >= 3){
   isRunning = true;
   
   audioStepLength = runStep;
   stepSound = 0;
   
   speed = runSpeed;
      bobbingSpeed = 0.30;
      bobbingAmount = 0.3;
     } else {
   isRunning = false;
     }
    }
 
    if (Input.GetKey("c")){ // press C to sneak
        speed = sneakSpeed;
        bobbingSpeed = 0.15;
        bobbingAmount = 0.1;
        
        audioStepLength = sneakStep;
        stepSound = 1;
    }
    
    chMotor.movement.maxForwardSpeed = speed; // set max speed
    var ultScale = tr.localScale.y; // crouch/stand up smoothly 
    tr.localScale.y = Mathf.Lerp(tr.localScale.y, vScale, 5*Time.deltaTime);
    tr.position.y += dist * (tr.localScale.y-ultScale); // fix vertical position
}

function Update(){
	if(isRunning = true){
		{
			SetFOV(70.0)
		}
	}
	
function Update(){
	if(isRunning = false){
		{
			SetFOV(60.0);
		}
	}
}
}

Errors: 93,24 unexpected token: false. 93,22 expecting ( found =. 92, 18 ; expected, inset semicolon. 92,10 expecting ( found Update. 88,37 ; expected, inset semicolon. 86,24 unexpected token: true. 86,22 expecting ) found =.

Before starting with Unity, I recommend starting with some basic C# tutorials… You’ll need a better basic knowledge of programming and C# to be able to script well with unity.

But anyway, one thing I see here is that you’re using if (x = y). In C#, if you want a true/false result whether two variables are equal, you use the double equals sign (==), so your ifs need to change to if (x == y).

I saw this in line 89 and line 82 of the code as pasted in your question.

Some C# tutorials:

http://www.tutorialspoint.com/csharp/