Hi there!
(sorry for my bad english, I’m not american)
I have big trouble. My script kills fps. I have one big scene, which links with all levels (there are 20 portals), like a Spyro games, you know. Scipt working with PlayerPrefs - he detects if one level reached, then he opens next portal in main world scene and show on GUI texture of Crystals, if you collect them. As result I got 25-30fps in my game. I try to deactivate my script and a get +10-12fps. How I can optimized my script? I’m noob in scripting, sorry.
Here is
var YellowUnlocked : Texture2D;
var level1Locked : Texture2D;
var Level2Gate : GameObject;
var Level3Gate : GameObject;
var Level4Gate : GameObject;
var Level5Gate : GameObject;
var Level6Gate : GameObject;
var Level7Gate : GameObject;
var Level8Gate : GameObject;
var Level9Gate : GameObject;
var Level10Gate : GameObject;
var Level11Gate : GameObject;
var Level12Gate : GameObject;
var Level13Gate : GameObject;
var Level14Gate : GameObject;
var Level15Gate : GameObject;
var Level16Gate : GameObject;
var Level17Gate : GameObject;
var Level18Gate : GameObject;
var Level19Gate : GameObject;
var Level20Gate : GameObject;
var LOCK2 : GameObject;
var LOCK3 : GameObject;
var LOCK4 : GameObject;
var LOCK5 : GameObject;
var LOCK6 : GameObject;
var LOCK7 : GameObject;
var LOCK8 : GameObject;
var LOCK9 : GameObject;
var LOCK10 : GameObject;
var LOCK11 : GameObject;
var LOCK12 : GameObject;
var LOCK13 : GameObject;
var LOCK14 : GameObject;
var LOCK15 : GameObject;
var LOCK16 : GameObject;
var LOCK17 : GameObject;
var LOCK18 : GameObject;
var LOCK19 : GameObject;
var LOCK20 : GameObject;
var LOCK21 : GameObject;
var LOCKBONUS1 : GameObject;
var LOCKBONUS2 : GameObject;
var LOCKBONUS3 : GameObject;
var LOCKBONUS4 : GameObject;
var LOCKBONUS5 : GameObject;
var Crystal1 : GameObject;
var Crystal2 : GameObject;
var Crystal3 : GameObject;
var Crystal4 : GameObject;
var Crystal5 : GameObject;
var Crystal6 : GameObject;
var Crystal7 : GameObject;
var Crystal8 : GameObject;
var Crystal9 : GameObject;
var Crystal10 : GameObject;
var Crystal11 : GameObject;
var Crystal12 : GameObject;
var Crystal13 : GameObject;
var Crystal14 : GameObject;
var Crystal15 : GameObject;
var Crystal16 : GameObject;
var Crystal17 : GameObject;
var Crystal18 : GameObject;
var Crystal19 : GameObject;
var Crystal20 : GameObject;
var Ygem : GameObject;
var Rgem : GameObject;
var Pgem : GameObject;
var Ggem : GameObject;
var Bgem : GameObject;
//
var levelReached : int = 0;
levelReached = PlayerPrefs.GetInt("level1");
var levelReached2 : int = 0;
levelReached2 = PlayerPrefs.GetInt("level2");
var levelReached3 : int = 0;
levelReached3 = PlayerPrefs.GetInt("level3");
var yellowgem : int = 0;
yellowgem = PlayerPrefs.GetInt("yellowgem");
var levelReached4 : int = 0;
levelReached4 = PlayerPrefs.GetInt("level4");
var levelReached5 : int = 0;
levelReached5 = PlayerPrefs.GetInt("level5");
var levelReached6 : int = 0;
levelReached6 = PlayerPrefs.GetInt("level6");
var redgem : int = 0;
redgem = PlayerPrefs.GetInt("redgem");
var purplegem : int = 0;
purplegem = PlayerPrefs.GetInt("purplegem");
var greengem : int = 0;
greengem = PlayerPrefs.GetInt("greengem");
var bluegem : int = 0;
bluegem = PlayerPrefs.GetInt("bluegem");
var levelReached7 : int = 0;
levelReached7 = PlayerPrefs.GetInt("level8");
var levelReached8 : int = 0;
levelReached8 = PlayerPrefs.GetInt("level9");
var levelReached9 : int = 0;
levelReached9 = PlayerPrefs.GetInt("level9");
var levelReached10 : int = 0;
levelReached10 = PlayerPrefs.GetInt("level10");
var levelReached11 : int = 0;
levelReached11 = PlayerPrefs.GetInt("level11");
var levelReached12 : int = 0;
levelReached12 = PlayerPrefs.GetInt("level12");
var levelReached13 : int = 0;
levelReached13 = PlayerPrefs.GetInt("level13");
var levelReached14 : int = 0;
levelReached14 = PlayerPrefs.GetInt("level14");
var levelReached15 : int = 0;
levelReached15 = PlayerPrefs.GetInt("level15");
var levelReached16 : int = 0;
levelReached16 = PlayerPrefs.GetInt("level16");
var levelReached17 : int = 0;
levelReached17 = PlayerPrefs.GetInt("level17");
var levelReached18 : int = 0;
levelReached18 = PlayerPrefs.GetInt("level18");
var levelReached19 : int = 0;
levelReached19 = PlayerPrefs.GetInt("level19");
var levelReached20 : int = 0;
levelReached20 = PlayerPrefs.GetInt("level20");
//
function OnGUI()
{
//
if (levelReached == 2) {
Level2Gate.animation.Play("n2");
Destroy (LOCK2);
Crystal1.active = true;
}
//
else if (levelReached == 0) {
Crystal1.active = false;
}
if (levelReached2 == 2) {
Level3Gate.animation.Play("n3");
Destroy (LOCK3);
Crystal2.active = true;
}
//
else if (levelReached2 == 0) {
Crystal2.active = false;
}
if (levelReached3 == 2) {
Level4Gate.animation.Play("n4");
Destroy (LOCK4);
Crystal3.active = true;
}
//
else if (levelReached3 == 0) {
Crystal3.active = false;
}
//
if (yellowgem == 2) {
Destroy (LOCKBONUS1);
Ygem.active = true;
}
//
else if (yellowgem == 0) {
Ygem.active = false;
}
//
if (levelReached4 == 2) {
Level5Gate.animation.Play("n5");
Destroy (LOCK5);
Crystal4.active = true;
}
//
else if (levelReached4 == 0) {
Crystal4.active = false;
}
//
if (levelReached5 == 2) {
Level6Gate.animation.Play("n6");
Destroy (LOCK6);
Crystal5.active = true;
}
//
else if (levelReached5 == 0) {
Crystal5.active = false;
}
//
if (levelReached6 == 2) {
Level7Gate.animation.Play("n7");
Destroy (LOCK7);
Crystal6.active = true;
}
//
else if (levelReached6 == 0) {
Crystal6.active = false;
}
if (redgem == 2) {
Destroy (LOCKBONUS4);
Rgem.active = true;
}
//
else if (redgem == 0) {
Rgem.active = false;
}
//
if (levelReached7 == 2) {
Level8Gate.animation.Play("n8");
Destroy (LOCK8);
Crystal7.active = true;
}
//
else if (levelReached7 == 0) {
Crystal7.active = false;
}
//
if (levelReached8 == 2) {
Level9Gate.animation.Play("n9");
Destroy (LOCK9);
Crystal8.active = true;
}
//
else if (levelReached8 == 0) {
Crystal8.active = false;
}
//
if (levelReached9 == 2) {
Level10Gate.animation.Play("n10");
Destroy (LOCK10);
Crystal9.active = true;
}
//
else if (levelReached9 == 0) {
Crystal9.active = false;
}
//
if (levelReached10 == 2) {
Level11Gate.animation.Play("n11");
Destroy (LOCK11);
Crystal10.active = true;
}
//
else if (levelReached10 == 0) {
Crystal10.active = false;
}
//
if (levelReached11 == 2) {
Level12Gate.animation.Play("n12");
Destroy (LOCK12);
Crystal9.active = true;
}
//
else if (levelReached11 == 0) {
Crystal11.active = false;
}
//
if (levelReached12 == 2) {
Level13Gate.animation.Play("n13");
Destroy (LOCK13);
Crystal12.active = true;
}
//
else if (levelReached12 == 0) {
Crystal12.active = false;
}
//
if (levelReached13 == 2) {
Level14Gate.animation.Play("n14");
Destroy (LOCK14);
Crystal13.active = true;
}
//
else if (levelReached13 == 0) {
Crystal13.active = false;
}
//
if (levelReached14 == 2) {
Level15Gate.animation.Play("n15");
Destroy (LOCK15);
Crystal14.active = true;
}
//
else if (levelReached14 == 0) {
Crystal14.active = false;
}
//
if (levelReached15 == 2) {
Level16Gate.animation.Play("n16");
Destroy (LOCK16);
Crystal15.active = true;
}
//
else if (levelReached15 == 0) {
Crystal15.active = false;
}
//
if (levelReached16 == 2) {
Level17Gate.animation.Play("n17");
Destroy (LOCK17);
Crystal16.active = true;
}
//
else if (levelReached16 == 0) {
Crystal16.active = false;
}
//
if (levelReached17 == 2) {
Level18Gate.animation.Play("n18");
Destroy (LOCK18);
Crystal17.active = true;
}
//
else if (levelReached17 == 0) {
Crystal17.active = false;
}
//
if (levelReached18 == 2) {
Level19Gate.animation.Play("n19");
Destroy (LOCK19);
Crystal18.active = true;
}
//
else if (levelReached18 == 0) {
Crystal18.active = false;
}
//
if (levelReached19 == 2) {
Level20Gate.animation.Play("n20");
Destroy (LOCK20);
Crystal19.active = true;
}
//
else if (levelReached19 == 0) {
Crystal19.active = false;
}
//
if (levelReached20 == 2) {
Destroy (LOCK21);
Crystal20.active = true;
}
//
else if (levelReached20 == 0) {
Crystal20.active = false;
}
//
if (purplegem == 2) {
Destroy (LOCKBONUS2);
Pgem.active = true;
}
//
else if (purplegem == 0) {
Ggem.active = false;
}
//
if (greengem == 2) {
Destroy (LOCKBONUS5);
Ggem.active = true;
}
//
else if (greengem == 0) {
Ggem.active = false;
}
//
if (bluegem == 2) {
Destroy (LOCKBONUS3);
Bgem.active = true;
}
//
else if (bluegem == 0) {
Bgem.active = false;
}
}