I have made a script (my first one on my own). The meaning is that if you got hit there is gonna ba a text above your head like : -2 or -1. But when a run my game and I got hit. He keeps saying: NullReferenceExeption. Can somebody help me? This is the script:
var lose1livePrefab : Transform;
var lose2livesPrefab : Transform;
static var LOSELIVES = 6;
function Update ()
{
switch(LOSELIVES)
{
case 6 -1:
var lose1live1 = Instantiate(lose1livePrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 6 -2:
var lose2lives1 = Instantiate(lose2livesPrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 5 -1:
var lose1live2 = Instantiate(lose1livePrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 5 -2:
var lose2lives2 = Instantiate(lose2livesPrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 4 -1:
var lose1live3 = Instantiate(lose1livePrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 4 -2:
var lose2lives3 = Instantiate(lose2livesPrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 3 -1:
var lose1live4 = Instantiate(lose1livePrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 3 -2:
var lose2lives4 = Instantiate(lose2livesPrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 2 -1:
var lose1live5 = Instantiate(lose1livePrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 2 -2:
var lose2lives5 = Instantiate(lose2livesPrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
break;
case 1 -1:
var lose1live6 = Instantiate(lose1livePrefab, transform.Find("Worm.SpawnPoint").transform.position, Quaternion.identity);
LOSELIVES = 6;
break;
}
}
Thanks XD