This script will make all selected objects ‘static’ for lightmapping.
Place this script in a folder named “Editor” in your Unity 3 assets directory.
*It will not work if it is not in the Editor folder
Access it using the “Custom” menu drop-down. See pic:
Enjoy!
347810–12123–$changestatic_779.cs (1.43 KB)
Pretty cool dude, add it to the wiki.
Pixero
3
Thanks, I was just asking for something like this. 
Which reminds me, wasn’t the inspector supposed to support multi selection in 3.0 ?
3Duaun
5
great script for beast testing. thanks for sharing
i heard this actually works without a script if all objects in the hierarchy are expanded in view. Can anyone confirm this?
zhx, yes this is true, I just tested and it works 
Only downfall is that you have to manually expand each parent and then select them all and then click ‘static’.
Almost the same amount of work in the end, depending on how many objects you have.