if(spawn){
Instantiate(enemy , transform.position , transform.rotation);
limit-=1;
wait();
transform.Translate(Vector3.forward);
}
if(limit == 0){
spawn = false;
}
if(enemiesLeft == 0){
Application.LoadLevel("winScreen");
}
The script needs to wait four seconds spawn a enemy wait for 4 seconds move it forward and then spawn an enemy again but instead it spawns them all at the same time and they fly off everywhere