Script on moving object doesn't work?

Hello all,

I ran into a problem that I can’t seem to find a solution to… I would appreciate
it greatly if anybody could help me out with this one. In my scene, I have a Player and
and Object called “Monster.” The “Monster” object is moving in a loop on a simple keyframe animation (he is running around.) I have a cube set to “Is Trigger” childed to the Monster that is supposed to load the next level when the player touched it. Here is the script:

using UnityEngine;
using System.Collections;
public class LoadLevel9 : MonoBehaviour
void OnTriggerEnter(Collider other){
	AutoFade.LoadLevel("BasementEND" ,0,1,;

I know for a fact that this script works because I have tested it when it is stationary. It seems almost as if the script does not work because it is moving. Can anybody help me find a solution to this problem? If you need more information, I’m happy to answer any questions. I appreciate your help.

I think you’re right: a moving trigger must have a kinematic rigidbody in order to generate OnTrigger events. As a rule of thumb, collision/trigger events only occur when a rigidbody hits a collider, not the other way around. Add a kinematic rigidbody to the cube and your problem probably will be solved.