Script problem for mosue look

Hey all can you please tell me what is wrong with this script thank you so much

public enum RotationAxis {MouseX = 0, MouseY = 1}

     

     var RotationAxisRotationXY = RotationAxis.MouseX | RotationAxis.MouseY;

     

     //We are defining the variables needed for our X axis motion. This will include 

     //Sensitivity and the minimum and maximum of the x axis rotation 

     

     var sensitivityX : float = 400f;

     

     var minimumX : float = -360f;

     

     var maximumX : float = 360f;

     

     var RotationX : float = 0f;

     

     var OriginalRotation : Quaternion;

     

   var Game : Transform;

    

     // Now lets set the variables for the y axis so the player can then look up and down

     // using the mouse.

     

     var RotationY : float = 0f;

     

     var minimumY : float = -25f;

     

     var maximumY : float = 25;

     

     var sensitivityY : float = 400f;

function Update () {

  if(RotationAxisRotationXY == RotationAxis.MouseX){

   

  	RotationX += Input.GetAxis("Mouse X") * sensitivityX * Time.deltaTime;

  	

  		

  		

  		RotationX = ClampAngle (RotationX, minimumX, maximumX);

  		

  	    OriginalRotation = XQuaternion = Quaternion.AngleAxis (RotationX , Vector3.up);    

         

         transform.localRotation = OriginalRotation * XQuaternion;

         

		}

		if(RotationAxisRotationXY == RotationAxis.MouseY){

		

		RotationY -= Input.GetAxis ("Mouse Y") * sensitivityY * Time.deltaTime;

		

		RotationY = ClampAngle (RotationY, minimumY, maximumY);

		

		OriginalRotation = YQuaternion = Quaternion.AngleAxis (RotationY, Vector3.right);

		

		transform.localRotation = OriginalRotation * YQuaternion;

		

	

		

		}

}

static function ClampAngle (Angle, min, max): float {





	if(Angle < -360){

	Angle += 360;

	

	}

	if(Angle > 360){

	

	Angle -= 360;

	}

	

	return Mathf.Clamp (Angle, min,max);

}

I get the following errors :

Assets/FPSScripts/FpsMouseLook.js(77,26): BCE0051: Operator ‘<’ cannot be used with a left hand side of type ‘Object’ and a right hand side of type ‘int’.

Assets/FPSScripts/FpsMouseLook.js(78,31): BCE0051: Operator ‘+’ cannot be used with a left hand side of type ‘Object’ and a right hand side of type ‘int’.

Assets/FPSScripts/FpsMouseLook.js(81,26): BCE0051: Operator ‘>’ cannot be used with a left hand side of type ‘Object’ and a right hand side of type ‘int’.

Assets/FPSScripts/FpsMouseLook.js(83,31): BCE0051: Operator ‘-’ cannot be used with a left hand side of type ‘Object’ and a right hand side of type ‘int’.

Assets/FPSScripts/FpsMouseLook.js(86,36): BCE0004: Ambiguous reference ‘Clamp’: UnityEngine.Mathf.Clamp(int, int, int), UnityEngine.Mathf.Clamp(float, float, float).

You need to specify the types of all the variables involved.

static function ClampAngle (Angle : float, min : float, max : float): float {

Otherwise, it will assume that all the variables are of type ‘Object’- which is as general as you can get.

This applies to all your functions and variables- you should never use dynamic typing when you have a choice.