Script problem...

I have a problem with a script...

 static var LapNumberPlayer : int = 1;

//What lap are the bike on var CarLap: int = (LapNumberPlayer);

//What GameObject are gonna get collided with the lapcounter/Halfway var Car : GameObject;

//finish camera var PlayerCamera : GameObject; var CameraFinish : GameObject;

function OnTriggerEnter(FinishLine:Collider){ //PlayerBike LapCounter    if (FinishLineBox.gameObject == (Car))
         {
         LapNumberPlayer ++;
         print ("Current Lap Player:" + LapNumberPlayer);
         }    }

    //detects who won and \camera finish       if (FinishLineBox.gameObject == (Car))
         {
            if(CarLap == 1)
               {
               Application.LoadLevel(1);
               }
         }

And I get this error : Unknowm identifier ,,FinishLineBox"...

Somewhere you use "finish line box" but you haven't declared it anywhere. The code you posted (which looks to have been poorly formatted) doesn't appear to use it, so I don't know where your problem is.

Okey here is the script when I’m in the Level Select I go to the first level, Level 1 it Countdown fine and game over I go Back to Level Select but when go back in the same level 1 again the Timer is still at 000 how do I fix it???

var aniFont1 : GameObject;
var aniFont2 : GameObject;
var aniFont3 : GameObject;

var playTime : float = 0.0;
var continueTimeDown : float = 0.0;
var countDownDelay : float = 0.0;
var countDownAmount : float = 150;

var playTimeEnabled : boolean = true;
var countDownEnabled : boolean = true;

function aniSprite ( spriteObject, columnSize, rowSize, colFrameStart, rowFrameStart, totalFrames, type:String)
{
var index : int = playTime;

var font1 = ( index % 10 );							
var font2 = ( ( index - font1 ) / 10 ) % 10;		 
var font3 = ( ( index - font1 ) / 100 ) % 10;		

if ( type == "font1" ) index = font1;				
if ( type == "font2" ) index = font2;				
if ( type == "font3" ) index = font3;				

var size = Vector2 ( 1.0 / columnSize, 1.0 / rowSize );	

var u = index % columnSize;								
var v = index / columnSize;								

var offset = Vector2 ( ( u + colFrameStart ) * size.x, ( 1.0 - size.y ) - ( v + rowFrameStart ) * size.y );	

spriteObject.renderer.material.mainTextureOffset = offset; 	
spriteObject.renderer.material.mainTextureScale  = size; 	

}
function Update ()
{
if (aniFont1 != null) aniSprite ( aniFont1, 10, 1, 0, 0, 10, “font1” );
if (aniFont2 != null) aniSprite ( aniFont2, 10, 1, 0, 0, 10, “font2” );
if (aniFont3 != null) aniSprite ( aniFont3, 10, 1, 0, 0, 10, “font3” );

if ( playTimeEnabled && countDownEnabled )			
{
	playTime = countDownDelay - Time.time + countDownAmount + continueTimeDown;	
}	
if ( playTime <= 0 )								
{
	playTimeEnabled  = false;						
	countDownEnabled = false;						
	}
}