How Can I make This code functional
var player : GameObject;
var explosionRadius = 1;
var explosionPower = 1;
var explosionDamage = 100.0;
var damage = 10;
var enemyDamage : float=10f;
var explosionTime = 1.0;
function Start () {
var explosionPosition = transform.position;
var colliders : Collider[] = Physics.OverlapSphere (explosionPosition, explosionRadius);
for (var hit in colliders) {
if (!hit)
continue;
if (hit.rigidbody) {
hit.rigidbody.AddExplosionForce(explosionPower, explosionPosition, explosionRadius, 3.0);
var closestPoint = hit.rigidbody.ClosestPointOnBounds(explosionPosition);
var distance = Vector3.Distance(closestPoint, explosionPosition);
// The hit points we apply fall decrease with distance from the hit point
var hitPoints = 1.0 - Mathf.Clamp01(distance / explosionRadius);
hitPoints *= explosionDamage;
// Tell the rigidbody or any other script attached to the hit object
// how much damage is to be applied!
// I modified This part of the code.
hit.gameObject.player.SendMessageUpwards("ApplyDamage", hitPoints, SendMessageOptions.DontRequireReceiver);
hit.rigidbody.SendMessageUpwards("ApplyDamage", hitPoints, SendMessageOptions.DontRequireReceiver);
}
}
// stop emitting ?
if (particleEmitter) {
particleEmitter.emit = true;
yield WaitForSeconds(0.5);
particleEmitter.emit = false;
}
// destroy the explosion
Destroy (gameObject, explosionTime);
}
I get the error "Player is not a member of unity game object" Thanks In Advance!