hey guys wats wrong with my script?? i want to do this
var mainCam : GameObject;
function Awake() { //set the mainCam variable to the MainCamera mainCam = GameObject.FindWithTag("MainCamera"); }
function OnTriggerEnter (other : Collider) { //check that the player has entered the trigger and not an enemy/other object if (other.tag == "Player") { //set the position of the camera to the current game objects position mainCam.transform.position = transform.position; //set the rotation of the camera to that of the game object rotation mainCam.transform.rotation = transform.rotation; } }
var mainCamera : GameObject;
function Awake() {
GameObject.FindWithTag("MainCamera");
}
function OnTriggerEnter (other : Collider) {
mainCamera.transform.rotation = transform.rotation; }
}
so whats wrong with this one??
var mainCamera : GameObject;
function Awake() {
GameObject.FindWithTag("MainCamera");
}
function OnTriggerEnter (other : Collider) {
mainCamera.transform.rotation = transform.rotation; }
}
it does not work ubity crashes on it the usual error fix compiler error