i kind of fixed this already, but there’s one thing i’m still curious about. here’s my problem:
i have a variable that contains a reference to a script, it doesn’t always contain the same type of script, but all the scripts it can contain have a public variable with the same name. basically i’m just trying to access that public variable. it works if i do something like this:
private var scriptRef;
private var temp : int = 0;
function Start() {
scriptRef = anotherObject.GetComponent("otherScriptName");
}
function Update() {
temp = scriptRef.publicIntVariable;
}
but since i always try to assign a type to every variable i tried this:
private var scriptRef : UnityEngine.MonoBehaviour;
but this throws an error “‘publicIntVariable’ is not a member of ‘UnityEngine.MonoBehaviour’”
i can’t use
private var scriptRef : otherScriptName;
either, because, as i said before, the variable can contain different types of scripts.
is there any ‘better’ way of doing this, or should i just keep using my generic-type variables?