Script suddenly stopped working properly

I wrote this script which previously worked fine. Now when I reload the currentAmmo wont set back to maxAmmo and I can’t seem to get it back to when it worked

Here’s the code:

 var bullet : GameObject;
    var weapon : GameObject;
    var soundParent = Transform;
    var currentAmmo = 30;
    var maxAmmo = 30;
    var canFire : boolean = false;
    var fireSound : GameObject;
    var reloadSound : GameObject;
    var tacReloadSound : GameObject;
    var reloadTime : float = 1.8;
    var tacReloadTime : float = 1.5;
    
    
    
function Update ()
{    
   if (currentAmmo > 0)
       canFire = true;
   if (currentAmmo <= 0)
       canFire = false;
   if (currentAmmo > maxAmmo)
       currentAmmo = maxAmmo;
      
   if (Input.GetButtonDown("Fire") && canFire == true)
       IsFiring ();
             
       
   if (Input.GetButtonDown("Reload") && currentAmmo < maxAmmo)
       Reload ();   
}

function IsFiring ()
{
   
   if (currentAmmo > 0 && canFire == true)
       currentAmmo --;
       Instantiate(bullet, bulletSpawn.transform.position, bulletSpawn.transform.rotation);
       weapon.animation.PlayQueued("Fire", QueueMode.PlayNow);
       Instantiate(fireSound, bulletSpawn.transform.position, bulletSpawn.transform.rotation); 
   
   
       
                       
   if (currentAmmo == 0)
       {
           canFire = false;
           Reload ();
       }

         
}

function Reload ()
{
  
  if (currentAmmo == 0)
      {
         animation.Play("Reload");
         Instantiate(reloadSound, bulletSpawn.transform.position, bulletSpawn.transform.rotation);
         yield WaitForSeconds(reloadTime);
         canFire = true;
         currentAmmo = maxAmmo;
      }
      
                
  if (currentAmmo > 0 && currentAmmo < maxAmmo)
      {
         currentAmmo = 0;
         animation.Play("TacReload");
         Instantiate(tacReloadSound, bulletSpawn.transform.position, bulletSpawn.transform.rotation);
         canFire = false;
         yield WaitForSeconds(tacReloadTime);
         canFire = true;
         currentAmmo = maxAmmo;
      }
}

You have “if (currentAmmo maxAmmo)” on line 19, are you trying to say “if (currentAmmo >= maxAmmo)” ?? You are missing an equality operator.