script to activate another script when collide with a cube.

I wanted a little help I’m completely disabling my script store, and I wanted that when he arrived near a collider it activates my script, remembering that he put in my player but not this on … I made a script But it does not work … do not know why I wanted a help, anyone?

var script : DBStoreController;
        
        function OnTriggerEnter (col : Collider) {
        if(col.name == "LojaBlock")
        
        script = GetComponent(DBStoreController); 
        script.active = true;
        }

I’d be surprised if no errors are showing up. Active is not the correct word to use. Enabled is the proper way of doing this. Change:

script.active = true;

to

script.enabled = true;