Hi,
I made a very basic script to change player mnaterial with wall materila when it is trigger:
public class TakeColor : MonoBehaviour {
Renderer skin;
Material defaultMaterial;
// Use this for initialization
void Start () {
skin = GetComponent<Renderer>();
this.defaultMaterial = skin.material;
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if (other.name != "Floor" && other.name != "Cameleon PlaceHolder")
StartCoroutine(ChangeColor( (other.gameObject.GetComponent<Renderer>()).material));
}
private void OnTriggerExit(Collider other)
{
if (other.name != "Floor" && other.name != "Cameleon PlaceHolder")
StartCoroutine(ChangeColor( defaultMaterial));
}
private IEnumerator ChangeColor( Material newItem)
{
skin.material = newItem;
yield return new WaitForSeconds(1f);
}
}
as you can see not a rocket sience and yet after few material change it stop doing it job.
some one knows why?