So I’m currently working on a game where there is a safe path to walk on and the rest of the area crumbles and falls and the player dies if they don’t take the right path. So when a player enters the level and walks over the trigger object, it should trigger the safe path tiles to turn yellow. I want a timer on it but that’s irrelevant at the moment as that’s easy to add.
The problem I can’t seem to solve is how to get multiple, specific objects to highlight yellow. Ultimately after some debating, I decided to child all the safe path objects to the trigger tile and try to change all the children with a script but even that failed.
I think I have a solution by making all the safe tiles have the same script and to change color if the player tag collision hits the trigger tile and I have it and only it have specific tag to trigger. I can’t try that now since I’m not home but that just seems messy and I was hoping someone could help with a clean, simple script that allows me to change all my children to yellow when my player character walks over the trigger.