I have two different but identical objects with a different but identical animator on each. When one animator plays an animation, I want my script to to read that this happened, then tell the identical animator to play the same animation. How could I do this?
How do you set the animation in the first animator in the first place? If script related then just update the other animator too.
I’m going to presume that’s not the case and that you’re using the animation controllers for this. I’m pretty sure that there’s no way to ‘link’ two animators together since they use different instances of the animation controller on start, there’s hacky ways to do this for sure but it may be a case of “there’s a better way to solve this”.