Hy guys.
I have made a script with C# for unity that reads a XML files in which i store some class names and members i want to run from a dll file. So i have a dll with some functions. I can run those functions via Reflection. This is easy. Im wondering if there is a way so i can change my application during runtime. Lets say - i have an object in my scene that takes an argument. I want to be able to give that argument via my dll-file at runtime. Is that posible? For instance. I want to be able to make in windows via a class a cube with opengl. When i run my unity application i want that cube to appear in my scene. How can i do that?
Hope somebody understands me.
Thanks alot!