Script work with original prefab not work in clone prefab

hello im trying to prefab sphere collider is Trigger option check/uncheck but its happened with original prefab(Bomb) not in prefab clone (Bomb clone). plz check the image


use this two code

 private void OnTriggerStay(Collider other)
    {
        if (other.CompareTag("Bomb"))
        {

            BombGameObject.GetComponent<SphereCollider>().isTrigger = false;
            Debug.Log(" stay ");
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.CompareTag("Bomb"))
        {
            BombGameObject.GetComponent<SphereCollider>().isTrigger = true;
            Debug.Log(" Exit ");
        }
    }

im also trying this code but not happened with clone prefab

 private void OnTriggerStay(Collider other)
    {
        if (other.gameObject.name == "Bomb(Clone)")
        {

            BombGameObject.GetComponent<SphereCollider>().isTrigger = false;
            Debug.Log(" stay ");
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.gameObject.name == "Bomb(Clone)")
        {
            BombGameObject.GetComponent<SphereCollider>().isTrigger = true;
            Debug.Log(" Exit ");
        }
    }

Regards
Pradeep