I have a fighting game project that uses a scriptable object with references to other scriptable objects (Moves) with animations referenced in these files.
When loading this asset the animations are not present, I’m I doing something wrong? Currently I’m loading these file from Resources folder, I’d like to switch over to Addressables to get a better handle on memory usage.
I am not 100% this is your issue, but you could try referencing the other scriptable objects as AssetReference instead of your scriptable object type. That would also require those scriptable objects to also be addressables.
That should work.
Well I have animations also within the Move Sets scriptable object as well so just setting the other Scriptable Objects as asset references wouldn’t be ideal solution. Plus I have a custom editor so can’t really include Asset References unless there is a new way to do this within a custom editor.
But anyway I’ll keep trying to figure this out cause this is the main issue I’m having in order to get a hold of high memory usage.