Suppose I have a reference to a scriptableObject in my Monobehavior.
This scriptableObject was created through the Editor script.
What happens if I don’t save the scriptableObject as an asset into the asset database after I instantiate this scriptableObject?
Will unity keep the reference to a scriptable Object which was in the Project panel after the game build? Or do I have to manually re-fetch it through “Resources.Load”? What if the Monobehavior is a part of a prefab and is not in the scene?