Hi everyone,
Since the first Dev Blitz Day in August was such a success, as promised, we’re keeping the party going!
We recently shared our plans for the Scriptable Render Pipelines (URP, HDRP, and SRP) with you so we figured it would make sense to feature our Scriptable Render Pipeline teams on the next Dev Blitz Day.
On September 29th, between 4 am and 4 pm EST, join us in the SRP Dev Blitz Day 2022 - Q&A forum or on the Unity3D Reddit thread and ask any burning questions you may have (or just say “hello”). Come ready to talk about anything concerning Unity’s Universal Render Pipeline, High Definition Render Pipeline, and the Scriptable Render Pipeline in general.
The Dev Blitz Day forum and Reddit thread will open for your questions the day before on September 28th to give everyone a chance to post their questions. The team will start answering on the 29th. After the event period ends, the forum will be locked for new threads but the threads themselves will remain open for discussion. On the Reddit side, the thread will be locked once the event closes.
Some basic rules:
- Post your questions by starting new threads in the SRP Dev Blitz Day 2022 - Q&A forum.
- Please remember to comply with the code of conduct : be respectful, both to your fellow forum users and to the Unity staff.
- Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.
- We may filter out off-topic or duplicate questions.
- Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer.
What types of questions will we be answering:
- We will be answering questions on the topics concerning Universal Render Pipeline, High Definition Render Pipeline, and the Scriptable Render Pipeline in general.
- Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc.
- We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”
We’re looking forward to your questions!