Hi
I have a large environment and I only want to render part of it.
Specifically a Cube. A Cube of Visibility that I could move around an environment to reveal everything inside the cube

Feels like a post-production volume would be the easiest way if I could make everything else invisible

What is the easiest way to accomplish this? Where should I start? The Scriptable Render Pipeline?

Thanks so much!
~be

Hi

We figured it out - In case anyone is interested you do this type of thing with Stencil Shaders & Masks with a stencil Shader applied to the materials in your scene and a stencil mask shader applied to a cube to visualize!