In the “Graphics” section of “Project Settings” there is a section called “Scriptable Render Pipeline Settings”.
Here I can set up a single RenderPipelineAsset, but I don’t understand the purpose of this.
In “Quality” there is a “Quality Level” where I can freely specify a “Render Pipeline Asset”, right? What is the difference between this and “Scriptable Render Pipeline Settings”?
Also, when I change the QualityLevel, there seems to be no change in “Graphics”.
If specifying an RPAsset in “Graphics” serves as an indication that URP is used, does it matter which RPAsset is used? I am wondering if I should specify “Performant”, “Balanced”, or “High Fidelity”. And I have strong doubts that I need to choose only one of these.
I don’t know much more about SRP, do you think I still need to learn? I wanted to create a game regardless of these techniques which seem as complex as possible.
Thank you.