Not sure if here is the right place to report this, but importing the ScriptableRenderLoop in an empty project (with PostProcess Stack) prints ~400 errors in the console, the first one being:
/ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs(217,17): error CS1061: Type UnityEngine.Rendering.CommandBuffer' does not contain a definition for
SetComputeMatrixParam’ and no extension method SetComputeMatrixParam' of type
UnityEngine.Rendering.CommandBuffer’ could be found.
Anyway to work around this?
Cheers!