ScriptableRenderLoop compile errors

Not sure if here is the right place to report this, but importing the ScriptableRenderLoop in an empty project (with PostProcess Stack) prints ~400 errors in the console, the first one being:

/ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs(217,17): error CS1061: Type UnityEngine.Rendering.CommandBuffer' does not contain a definition for SetComputeMatrixParam’ and no extension method SetComputeMatrixParam' of type UnityEngine.Rendering.CommandBuffer’ could be found.

Anyway to work around this?

Cheers!

Hello,
I think that the implementation of the Scriptable Renderloop is not public.

I just found the “release” tab on GitHub from which I can download one made for 2017.2. I feel stupid :smile: Anyway this sounds more likely to work than synching with the master, even if I tried with 2017.3 alpha…