ScriptableWizard using Javascript?

Sorry if this a complete unity 101 question. But is it possible to create ScriptableWizards using Javascript? A real basic ‘hello world’ type of example would be really appreciated. For example how does one use DisplayWizard from within JS? I can see exactly how it is used in C#, but for the life of me I can’t get it to work in JS. Yes I would really prefer doing it in JS.

Cheers.

It’s almost exactly the same as in C#:

//wizards must explicitly declare the class name and extend ScriptableWizard
class WizardExample extends ScriptableWizard {
	
	//wizard variables
	var displayString : String = "Hello!";
	
	//Menu item starts wizard
	@MenuItem ("GameObject/Wizard")
 
	static function MenuItem() {
		ScriptableWizard.DisplayWizard("Title", WizardExample, "Button", "");
	}
	//this is called when you push the button
	function OnWizardCreate() {
		Debug.Log(displayString);
	}
}

Thanks! I figure it would be almost exactly the same. Its those first 2 lines that I didn’t know about. Thanks very much.

Cheers.

Note that the file name of this example script has to be WizardExample.js.
And there mustn’t be a c# equivalent to that file (i.e.: no WizardExample.cs).