Scripting a GUIText object need to change pixel correct

Is there currently a way to turn off Pixel Correct via script on a GUIText object? I am creating a GUIText from script and I want to do some dynamic scaling with it, so I want to set Pixel Correct to off when I create the object. However it is enabled by default and once in game there seems to be no way to disable it via script at least not that I have found in the scripting documentation online.

There doesn’t seem to be a way to do it from script, but you can make a prefab with pixel correct off instead of doing it 100% from scripting.

–Eric

Thanks Eric, I guess that will be the way I will have to go then.